This page celebrates the enduring collaboration between Design and Art. As developers, it is vital to collaborate and iterate with the entire team, especially since game creation spans several years. To achieve fluid gameplay and visually stunning art, it is crucial to foster friendships and collaboration with all team members, including level designers, combat designers, collision designers, VFX artists, sound artists, environment artists, and concept artists. Although I oversaw the final appearance of these areas, it required a monumental team effort to bring everything to completion. This page serves as a dedicated platform to recognize and highlight everyone involved.
The following are some of the hands that touched and/or influenced this area. There are problably more but im sorry if i didnt list them here:
Sam "Mr Stylish" Santillo - Ligthing Artist
Pailin Bartllet - Environemnt Artist
Tim Wallace - Principal Hard Surface Artist
Yves Romuald Mama Fouda - Principal Destruction artist
Judah Avery - Technical Designer
Paul Shawnz - Senior Level Designer
Rob Bloss - Lead Collision Designer
Oscar Ponce - Senior Collision Designer
Joanna Robb - Senior Narrative Designer
Patrick Wren - Senior Encounter Desinger
Sean Mulqueen - Destruction Lead
Merrit Filban - Senior Material Artist
Trung Doan - Senior Previz / Cinematic Animator
Tom Atchley - Senior VFX artist
Martin Badowksy - Lead Level Designer
Adam Jones - Lead Level Designer
Chad Verall - Principal Camera Systems Designer
Nate Stephens - Art Director
Chris Sutton - Art Director
Dori Arazi - Cinematic Director
Stig Asmussen - Game Director
Kevin Quinn - Environment Lead
Billy Matjiunis - Environment Lead ( and moral support )
Paul Hatfield - Art Producer
Big shoutout goes to Rogerio Silva. Who first set up and led the design of this area.