Raul Aparicio
Raul Aparicio
Sr Environment Artist II Respawn Entertainment
Los Angeles, CA, United States

Summary

Currently a Senior Environment Artist at Respawn Entertainment. Formerly, Senior Environment artist at Sony Santa Monica, where i had the pleasure to work on God of War, and God of War Ragnarok. I've taught at the gnomon workshop. Currently working on top secret stuff, learning new ways to innovate, and trying to update my blog when I can.

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Experience

  • Senior Enviroment Artist at Respawn Entertainment
    Los Angeles, United States of America
    January 2022 - Present

    Senior Environment / Level Lead - Overseeing large areas taking them from concept to final, while tending game design needs.

  • Senior Enviroment Artist / Level Lead at Sony Santa Monica
    Los Angeles, United States of America
    May 2018 - October 2021

    Working on God of War Ragnarock as a level lead. Overseeing large areas, taking them from blockout to final while attending to all their design needs. Promoting a culture of growth and empowering the people under me to inspire greatness!

  • Senior Enviroment Artist at Sony Santa Monica
    Los Angeles
    August 2015 - April 2018

    Senior environment artist on God of War. My role required me to take a level from blockout to completion. Addressing all the needs of level design while making assets, textures, materials. I had the privilege and the honor to work on God of War.

  • Senior Environment Artist at Hammer and Chisel
    Rockwall
    November 2013 - March 2015

    Only environment artist on site, i was responsible for all the aspects of environment building. From blockout, art pass, ligthing. Using both Unity and later on Unreal 4, we were able to craft beutiful worlds!

  • Mega Texture Artist/3d Artist at id Software (ZeniMax Media)
    Richardson, Texas, United States of America
    April 2010 - January 2012

    Served as MegaTexture Artist on Rage. Taking the levels to final competetion by creating textures and adding "history" to the scenes. Later on became a prop artist and also MegaTexture Artist on Doom 4.

  • Terrain Artist at Gearbox Software
    Plano Texas
    April 2012 - November 2013

    I served as support, and was also a world builder. Creating tiling textures and terrain assets. As well as modular sets for general environment construction.