Currently a Senior Environment Artist at Respawn Entertainment. Formerly, Senior Environment artist at Sony Santa Monica, where i had the pleasure to work on God of War, and God of War Ragnarok. I've taught at the gnomon workshop. Currently working on top secret stuff, learning new ways to innovate, and trying to update my blog when I can.
Senior Environment / Level Lead - Overseeing large areas taking them from concept to final, while tending game design needs.
Working on God of War Ragnarock as a level lead. Overseeing large areas, taking them from blockout to final while attending to all their design needs. Promoting a culture of growth and empowering the people under me to inspire greatness!
Senior environment artist on God of War. My role required me to take a level from blockout to completion. Addressing all the needs of level design while making assets, textures, materials. I had the privilege and the honor to work on God of War.
Only environment artist on site, i was responsible for all the aspects of environment building. From blockout, art pass, ligthing. Using both Unity and later on Unreal 4, we were able to craft beutiful worlds!
Served as MegaTexture Artist on Rage. Taking the levels to final competetion by creating textures and adding "history" to the scenes. Later on became a prop artist and also MegaTexture Artist on Doom 4.
I served as support, and was also a world builder. Creating tiling textures and terrain assets. As well as modular sets for general environment construction.