Understanding that working on the grid goes beyond simply making models snap together, is very important. Using the grid we can establish solid texture ratio rules. Sometimes build whole workflows around this concept. This is the second part to "blocking out shapes" a video series i made for my students. In this video i focus on figuring out how im going to treat the uvs for the models i've blocked using 512 pixels per meter. Ensuring that at the end of the day , everything is high rez and consistent!