Stylized Terrain

Left, Zbrush sculpts, Right Modo rendered sculptures with procedural shaders + low poly. No photoshop.

Left, Zbrush sculpts, Right Modo rendered sculptures with procedural shaders + low poly. No photoshop.

Modo rendered sculptures with procedural shaders + low poly. No photoshop.

Modo rendered sculptures with procedural shaders + low poly. No photoshop.

Zbrush high poly.

Zbrush high poly.

Stylized Terrain

This was done for Fates Forever. Since the game was planned for mobile platforms, We were relying solely on diffuse work. So i came up with a really fast workflow for creating assets. Using a mixture of really carefully planned sculpting and procedural shaders in modo. The diffuse textures here are 100% Procedural. Character used for scale, by Joel Byington.